Black Luster Soldier Deck Breakdown

Cards Usage Statistic

Main Deck

Armageddon Knight
Armageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Bone Archfiend
Bone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

Chaos Nephthys
Chaos Nephthys
Chaos Nephthys
DARK 8
Chaos Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.

Chaos Valkyria
Chaos Valkyria
Chaos Valkyria
LIGHT 4
Chaos Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.

Chaos Witch
Chaos Witch
Chaos Witch
DARK 4
Chaos Witch
  • ATK:

  • 1500

  • DEF:

  • 1500


You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.

Galaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
LIGHT 8
Galaxy-Eyes Photon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Kuriphoton
Kuriphoton
Kuriphoton
LIGHT 1
Kuriphoton
  • ATK:

  • 300

  • DEF:

  • 200


(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.

Photon Jumper
Photon Jumper
Photon Jumper
LIGHT 4
Photon Jumper
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.

Photon Thrasher
Photon Thrasher
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Wandering King Wildwind
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Witch of the Black Forest
Witch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Chain Resonator
Chain Resonator
Chain Resonator
LIGHT 1
Chain Resonator
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

Chaos Mirage Dragon
Chaos Mirage Dragon
Chaos Mirage Dragon
LIGHT 4
Chaos Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.

Crimson Resonator
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

Soul Resonator
Soul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Synkron Resonator
Synkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

Vision Resonator
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Chaos Space
    Chaos Space
    Chaos Space
    Spell Normal
    Chaos Space

      Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

      Crimson Gaia
      Crimson Gaia
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Galaxy Cyclone
          Galaxy Cyclone
          Galaxy Cyclone
          Spell Normal
          Galaxy Cyclone

            Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Hyper Galaxy
              Hyper Galaxy
              Hyper Galaxy
              Spell Quick
              Hyper Galaxy

                Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.

                Monster Reborn
                Monster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.



                  Tag(s):

                  Resonator Call
                  Resonator Call
                  Resonator Call
                  Spell Normal
                  Resonator Call

                    Add 1 "Resonator" monster from your Deck to your hand.

                    Evenly Matched
                    Evenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                      Level Resist Wall
                      Level Resist Wall
                      Level Resist Wall
                      Trap Normal
                      Level Resist Wall

                        If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.

                        Red Zone
                        Red Zone
                        Red Zone
                        Trap Continuous
                        Red Zone

                          When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                          Ultimate Providence
                          Ultimate Providence
                          Ultimate Providence
                          Trap Counter
                          Ultimate Providence

                            When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.

                            Extra Deck

                            Bystial Dis Pater
                            Bystial Dis Pater
                            Bystial Dis Pater
                            DARK 10
                            Bystial Dis Pater
                            • ATK:

                            • 3500

                            • DEF:

                            • 3500


                            1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                            Chaos Angel
                            Chaos Angel
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                            Chaos Beast
                            Chaos Beast
                            Chaos Beast
                            DARK 6
                            Chaos Beast
                            • ATK:

                            • 2000

                            • DEF:

                            • 1800


                            1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.

                            Hot Red Dragon Archfiend Abyss
                            Hot Red Dragon Archfiend Abyss
                            Hot Red Dragon Archfiend Abyss
                            DARK 9
                            Hot Red Dragon Archfiend Abyss
                            • ATK:

                            • 3200

                            • DEF:

                            • 2500


                            1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                            Kuibelt the Blade Dragon
                            Kuibelt the Blade Dragon
                            Kuibelt the Blade Dragon
                            DARK 7
                            Kuibelt the Blade Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 1900


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.

                            Psychic End Punisher
                            Psychic End Punisher
                            Psychic End Punisher
                            LIGHT 11
                            Psychic End Punisher
                            • ATK:

                            • 3500

                            • DEF:

                            • 3500


                            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                            Red Rising Dragon
                            Red Rising Dragon
                            Red Rising Dragon
                            DARK 6
                            Red Rising Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                            Red Supernova Dragon
                            Red Supernova Dragon
                            Red Supernova Dragon
                            DARK 12
                            Red Supernova Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3000


                            3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                            Scarlight Red Dragon Archfiend
                            Scarlight Red Dragon Archfiend
                            Scarlight Red Dragon Archfiend
                            DARK 8
                            Scarlight Red Dragon Archfiend
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                            Galaxy Photon Dragon
                            Galaxy Photon Dragon
                            Galaxy Photon Dragon
                            LIGHT
                            Galaxy Photon Dragon
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.

                            Main: 55 Extra: 15

                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            Black Luster Soldier - Envoy of the Beginning
                            LIGHT 8
                            Black Luster Soldier - Envoy of the Beginning
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                            1 cardBreaker the Magical Warrior
                            1 cardBreaker the Magical Warrior
                            Breaker the Magical Warrior
                            DARK 4
                            Breaker the Magical Warrior
                            • ATK:

                            • 1600

                            • DEF:

                            • 1000


                            If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                            2 cardChaos Sorcerer 2 cardChaos Sorcerer
                            Chaos Sorcerer
                            DARK 6
                            Chaos Sorcerer
                            • ATK:

                            • 2300

                            • DEF:

                            • 2000


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                            1 cardSangan
                            1 cardSangan
                            Sangan
                            DARK 3
                            Sangan
                            • ATK:

                            • 1000

                            • DEF:

                            • 600


                            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                            1 cardSinister Serpent
                            1 cardSinister Serpent
                            Sinister Serpent
                            WATER 1
                            Sinister Serpent
                            • ATK:

                            • 300

                            • DEF:

                            • 250


                            During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                            3 cardThunder Dragon 3 cardThunder Dragon
                            Thunder Dragon
                            LIGHT 5
                            Thunder Dragon
                            • ATK:

                            • 1600

                            • DEF:

                            • 1500


                            You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                            1 cardTribe-Infecting Virus
                            1 cardTribe-Infecting Virus
                            Tribe-Infecting Virus
                            WATER 4
                            Tribe-Infecting Virus
                            • ATK:

                            • 1600

                            • DEF:

                            • 1000


                            Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                            1 cardZombyra the Dark 1 cardZombyra the Dark
                            Zombyra the Dark
                            DARK 4
                            Zombyra the Dark
                            • ATK:

                            • 2100

                            • DEF:

                            • 500


                            This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.


                            2 cardDekoichi the Battlechanted Locomotive 2 cardDekoichi the Battlechanted Locomotive
                            Dekoichi the Battlechanted Locomotive
                            DARK 4
                            Dekoichi the Battlechanted Locomotive
                            • ATK:

                            • 1400

                            • DEF:

                            • 1000


                            FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


                            2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
                            Gravekeeper's Spy
                            DARK 4
                            Gravekeeper's Spy
                            • ATK:

                            • 1200

                            • DEF:

                            • 2000


                            FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                            2 cardMagician of Faith 2 cardMagician of Faith
                            Magician of Faith
                            LIGHT 1
                            Magician of Faith
                            • ATK:

                            • 300

                            • DEF:

                            • 400


                            FLIP: Target 1 Spell in your GY; add that target to your hand.


                            2 cardNight Assailant
                            2 cardNight Assailant
                            Night Assailant
                            DARK 3
                            Night Assailant
                            • ATK:

                            • 200

                            • DEF:

                            • 500


                            FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                            1 cardAsura Priest 1 cardAsura Priest
                            Asura Priest
                            LIGHT 4
                            Asura Priest
                            • ATK:

                            • 1700

                            • DEF:

                            • 1200


                            Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


                            2 cardTsukuyomi 2 cardTsukuyomi
                            Tsukuyomi
                            DARK 4
                            Tsukuyomi
                            • ATK:

                            • 1100

                            • DEF:

                            • 1400


                            Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                            1 cardBook of Moon 1 cardBook of Moon
                            Book of Moon
                            Spell Quick
                            Book of Moon

                              Target 1 face-up monster on the field; change that target to face-down Defense Position.


                              1 cardCard Destruction
                              1 cardCard Destruction
                              Card Destruction
                              Spell Normal
                              Card Destruction

                                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                1 cardDelinquent Duo
                                1 cardDelinquent Duo
                                Delinquent Duo
                                Spell Normal
                                Delinquent Duo

                                  Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                  1 cardGraceful Charity
                                  1 cardGraceful Charity
                                  Graceful Charity
                                  Spell Normal
                                  Graceful Charity

                                    Draw 3 cards, then discard 2 cards.


                                    1 cardHeavy Storm
                                    1 cardHeavy Storm
                                    Heavy Storm
                                    Spell Normal
                                    Heavy Storm

                                      Destroy all Spell and Trap Cards on the field.


                                      3 cardMetamorphosis
                                      3 cardMetamorphosis
                                      Metamorphosis
                                      Spell Normal
                                      Metamorphosis

                                        Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                        3 cardMind Control 3 cardMind Control
                                        Mind Control
                                        Spell Normal
                                        Mind Control

                                          Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                          1 cardMystical Space Typhoon
                                          1 cardMystical Space Typhoon
                                          Mystical Space Typhoon
                                          Spell Quick
                                          Mystical Space Typhoon

                                            Target 1 Spell/Trap on the field; destroy that target.


                                            2 cardNobleman of Crossout
                                            2 cardNobleman of Crossout
                                            Nobleman of Crossout
                                            Spell Normal
                                            Nobleman of Crossout

                                              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                              1 cardPot of Greed
                                              1 cardPot of Greed
                                              Pot of Greed
                                              Spell Normal
                                              Pot of Greed

                                                Draw 2 cards.




                                                Tag(s):

                                                3 cardScapegoat 3 cardScapegoat
                                                Scapegoat
                                                Spell Quick
                                                Scapegoat

                                                  Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                  1 cardSnatch Steal
                                                  1 cardSnatch Steal
                                                  Snatch Steal
                                                  Spell Equip
                                                  Snatch Steal

                                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                    1 cardSwords of Revealing Light
                                                    1 cardSwords of Revealing Light
                                                    Swords of Revealing Light
                                                    Spell Normal
                                                    Swords of Revealing Light

                                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                      2 cardUpstart Goblin
                                                      2 cardUpstart Goblin
                                                      Upstart Goblin
                                                      Spell Normal
                                                      Upstart Goblin

                                                        Draw 1 card, then your opponent gains 1000 LP.


                                                        2 cardDust Tornado 2 cardDust Tornado
                                                        Dust Tornado
                                                        Trap Normal
                                                        Dust Tornado

                                                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                          1 cardJar of Greed 1 cardJar of Greed
                                                          Jar of Greed
                                                          Trap Normal
                                                          Jar of Greed

                                                            Draw 1 card.


                                                            1 cardMirror Force
                                                            1 cardMirror Force
                                                            Mirror Force
                                                            Trap Normal
                                                            Mirror Force

                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                              2 cardPhoenix Wing Wind Blast 2 cardPhoenix Wing Wind Blast
                                                              Phoenix Wing Wind Blast
                                                              Trap Normal
                                                              Phoenix Wing Wind Blast

                                                                Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                                                1 cardRing of Destruction
                                                                1 cardRing of Destruction
                                                                Ring of Destruction
                                                                Trap Normal
                                                                Ring of Destruction

                                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                  1 cardTorrential Tribute
                                                                  1 cardTorrential Tribute
                                                                  Torrential Tribute
                                                                  Trap Normal
                                                                  Torrential Tribute

                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                    3 cardTrap Dustshoot
                                                                    3 cardTrap Dustshoot
                                                                    Trap Dustshoot
                                                                    Trap Normal
                                                                    Trap Dustshoot

                                                                      Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                      1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                      Dark Balter the Terrible
                                                                      DARK 5
                                                                      Dark Balter the Terrible
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                      1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                      Dark Blade the Dragon Knight
                                                                      DARK 6
                                                                      Dark Blade the Dragon Knight
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1500


                                                                      "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                      1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                                      Darkfire Dragon
                                                                      DARK 4
                                                                      Darkfire Dragon
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 1250


                                                                      "Firegrass" + "Petit Dragon"


                                                                      1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                                      Dragoness the Wicked Knight
                                                                      WIND 3
                                                                      Dragoness the Wicked Knight
                                                                      • ATK:

                                                                      • 1200

                                                                      • DEF:

                                                                      • 900


                                                                      "Armaill" + "One-Eyed Shield Dragon"


                                                                      1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                      Fiend Skull Dragon
                                                                      WIND 5
                                                                      Fiend Skull Dragon
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                      1 cardFlame Ghost 1 cardFlame Ghost
                                                                      Flame Ghost
                                                                      DARK 3
                                                                      Flame Ghost
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 800


                                                                      "Skull Servant" + "Dissolverock"


                                                                      1 cardGatling Dragon 1 cardGatling Dragon
                                                                      Gatling Dragon
                                                                      DARK 8
                                                                      Gatling Dragon
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 1200


                                                                      "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                      1 cardKing Dragun 1 cardKing Dragun
                                                                      King Dragun
                                                                      DARK 7
                                                                      King Dragun
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1100


                                                                      "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                                      1 cardOjama King 1 cardOjama King
                                                                      Ojama King
                                                                      LIGHT 6
                                                                      Ojama King
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 3000


                                                                      "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                      1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                      Reaper on the Nightmare
                                                                      DARK 5
                                                                      Reaper on the Nightmare
                                                                      • ATK:

                                                                      • 800

                                                                      • DEF:

                                                                      • 600


                                                                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                      1 cardRyu Senshi 1 cardRyu Senshi
                                                                      Ryu Senshi
                                                                      EARTH 6
                                                                      Ryu Senshi
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                      1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                      The Last Warrior from Another Planet
                                                                      EARTH 7
                                                                      The Last Warrior from Another Planet
                                                                      • ATK:

                                                                      • 2350

                                                                      • DEF:

                                                                      • 2300


                                                                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                      3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                                      Thousand-Eyes Restrict
                                                                      DARK 1
                                                                      Thousand-Eyes Restrict
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                      ocg
                                                                      Black Luster Soldier
                                                                      5







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